

The quest system is where Beyond Earth clearly needed more time in production to accessorize. Players will have access to oceanic travel, trade, diplomatic options and covert ops in, potentially, less than an hour.Īffinity will be leveled up through the game's tech web, which can be daunting to understand at first (use those filters in the top left!), along with decisions made through the game's quest system. Without the shackles of history tying technology and its logical progression down, Beyond Earth gets to the good stuff fast. Will you live as one with the planet in "harmony," create a tech-hybrid with "supremacy," or focus on remaining human with "purity?" Each imbues its own perks that'll dictate the play style to victory.

It'll be important to decide early on your people's affinity, a new mechanic to the series that represents the long-term evolution of your society. The game launches with your faction landing on a fresh new world. The premise of Beyond Earth is still fun and there are a lot of core ideas going on that strategy fans, especially Civilization veterans, will be able to immediately digest. Firaxis has been the benchmark in accessible strategy games and it's owned by triple-A publisher Take-Two Interactive, but I've seen stronger production values from independent European competitors. The tech and wonder voiceovers are all done by one person, but in many cases are attributed to faction leaders within the game (who do have their own voices). The characters are painfully dull and inarticulate. It feels like it had the budget of a Civ 5 expansion, where asset creation went into making a visually interesting game world, but not its overall presentation.

Why I wish Firaxis had never mentioned Beyond Earth as a spiritual successor to Alpha Centauri is that this game doesn't look like it was given the financial resources to kick off a new franchise. And so, various nations make conglomerate factions and shoot for another spherical mass to strategically explore, expand, exploit and exterminate (4X) one another. Humanity has ruined the planet and must commit itself to starting all over again on another rock and potentially making the same mistakes. As a spiritual successor to Sid Meier's Alpha Centauri, however, it's a cut-rate disappointment.īeyond Earth is best described as an epilogue to the events of Civilization 5. Viewed through the idea that it's a standalone expansion to Sid Meier's Civilization 5, Sid Meier's Civilization: Beyond Earth streamlines gameplay in the long-running strategy series to enhance the pace of the historically-strapped franchise.
